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It Takes Two - Clockwork

I have the privilege of being a part of the amazing art team here at Hazelight. Everything in these images are in part a collaboration with other artist and designers. Here are some of the environments I had responsibility over.

I'd especially like to thank Claes Engdal, Karl Löwenberg, Beatrice Tisander, Nina Valinger, Olof Norling, Saralie Wågström, Joan Hägg, Hanna Stenow, Josefine Persson, Alexander Sperring, Robert Svensson, Mattias Westphal and Andreas Rånman for their support and input throughout this project.

Level designer: Jakob Lundgren

All pictures are rendered ingame and in unreal engine.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.

This part of the level I took over and finished after my colleague Karl Löwenberg started on it but then went on parental leave.